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		<title>Why We Play Games, Part 2</title>
		<link>http://paranoidae.wordpress.com/2010/08/28/why-we-play-games-part-2/</link>
		<comments>http://paranoidae.wordpress.com/2010/08/28/why-we-play-games-part-2/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 09:26:21 +0000</pubDate>
		<dc:creator>Ryan Dabao</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Massively multiplayer online role-playing game]]></category>
		<category><![CDATA[Non-player character]]></category>
		<category><![CDATA[Player character]]></category>
		<category><![CDATA[Role-playing game]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[Sport]]></category>
		<category><![CDATA[Video game]]></category>

		<guid isPermaLink="false">http://paranoidae.wordpress.com/?p=39</guid>
		<description><![CDATA[In part one we started to get into the motivation of the gamer. We discussed challenge and its ugly stepsister competition, two of the most common motivators. Today, we look at two more on the way to forming an overall model for what moves us. Perhaps less common than the first two motivators, creativity is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=paranoidae.wordpress.com&amp;blog=15427819&amp;post=39&amp;subd=paranoidae&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<div class="wp-caption alignright" style="width: 138px"><a href="http://commons.wikipedia.org/wiki/File:Rpg_video_game.svg"><img title="This image is a derivative work of Gamepad.svg..." src="http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Rpg_video_game.svg/128px-Rpg_video_game.svg.png" alt="This image is a derivative work of Gamepad.svg..." width="128" height="128" /></a><p class="wp-caption-text">Image via Wikipedia</p></div>
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<p>In part one we started to get into the motivation  of the gamer. We discussed challenge and its ugly stepsister  competition, two of the most common motivators. Today, we look at two  more on the way to forming an overall model for what moves us.</p>
<p>Perhaps less common than the first two motivators, creativity is  nonetheless an important driving force in the gamer psyche. Though at  first gaming doesn&#8217;t seem like a particularly creative act, what with  its formalized rules and structured systems, there is much more room for  self expression than one might think. Some games play to this directly  through unique presentations or artistic themes. Music games and many of  the Sim titles are basically just expressive outlets that happen to be  governed by a computerized system of rules. Other creatives find their  outlet in <a class="zem_slink" title="Multiplayer game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Multiplayer_game">multiplayer</a> gaming. The modern <a class="zem_slink" title="Massively multiplayer online role-playing game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game">MMORPG</a> <a class="zem_slink" title="Sport" rel="wikipedia" href="http://en.wikipedia.org/wiki/Sport">sports</a> <a class="zem_slink" title="Sports equipment" rel="wikipedia" href="http://en.wikipedia.org/wiki/Sports_equipment">equipment</a> and  decorative combinations numbering well into the millions. The Creatively  Motivated gamer takes pleasure in designing how their character looks  as well as changing how they interact with their environment. Creatively  Motivated gamers thrive when outlets are available. Anything involving a  high degree of expression, decoration, or a large abstract component  draws them. They wilt in gaming environments governed purely by numbers,  and in those where presentation is extremely homogeneous.</p>
<p>Though we sometimes don&#8217;t like to admit it, escapism is a motivation  that lives in the heart of every gamer. By design, a game creates an  inherently different world. Even games which have as one of their  primary goals simulation of some aspect of the real world recast the  player into some role they find more exciting than their own. Escaping  into the role of adventurer, pilot, quarterback or even zookeeper  provides motivation for nearly every gamer. Escapism Motivated gamers  seek out games where the environment is rich, comprehensive, real. They  thrive in worlds where <a class="zem_slink" title="Suspension of disbelief" rel="wikipedia" href="http://en.wikipedia.org/wiki/Suspension_of_disbelief">suspension of disbelief</a> is high, where they can  lose themselves in the depth and complexity available to them. They  gravitate toward role playing and simulation, environments where the  world is rich and believable. They tend to avoid abstract games where  the underlying <a class="zem_slink" title="Reality" rel="wikipedia" href="http://en.wikipedia.org/wiki/Reality">reality</a> is difficult to believe or understand. It is a  strange sort of paradox that MMORPGS, with their incredibly deep  histories and expansive worlds, are not as attractive to Escapism  Motivated gamers as pure <a class="zem_slink" title="Role-playing game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Role-playing_game">RPGs</a>. This effect arises from the multiplayer  aspect. <a class="zem_slink" title="Player character" rel="wikipedia" href="http://en.wikipedia.org/wiki/Player_character">Players</a> talking in a public channel about out of game topics or,  worse, about the mechanical and numerical aspects of the game world may  well ruin the escapists experience and cause them to seek the company  of <a class="zem_slink" title="Non-player character" rel="wikipedia" href="http://en.wikipedia.org/wiki/Non-player_character">non player characters</a> or others who share their motivation.</p>
<p>Much has been made of the downside of escapism. A gamer who spends  too much time in a world not their own can begin to lose touch. This  sort of disassociation with reality can, and has, lead to all sorts of  problems with work, school and personal relations. This does not mean,  however, that escapism is itself an unhealthy thing. It is a basic part  of the human experience. The reason we vacation, watch moves, enjoy  sporting events or go camping is inherently escapist. As people, we are  often unsatisfied with out lot in life. It&#8217;s natural to seek out  activities that allow us to experience something outside of our day to  day. Gaming is no different. However, as gamers, we are an oft  misunderstood community. We owe it to ourselves and to the world at  large both to fight with information, by spreading the positive  realities of gaming and <a class="zem_slink" title="Video game culture" rel="wikipedia" href="http://en.wikipedia.org/wiki/Video_game_culture">gamer culture</a>, and to fight internally against  obsession. No matter how good a substitute for the real world a game may  seem it is, in the end, only a pastime. Leave it once in a while.</p>
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		<title>The Future of Video Games</title>
		<link>http://paranoidae.wordpress.com/2010/08/28/the-future-of-video-games/</link>
		<comments>http://paranoidae.wordpress.com/2010/08/28/the-future-of-video-games/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 08:52:25 +0000</pubDate>
		<dc:creator>Ryan Dabao</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Personal computer]]></category>
		<category><![CDATA[Shopping]]></category>
		<category><![CDATA[Toys and Games]]></category>
		<category><![CDATA[Video game]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://paranoidae.wordpress.com/?p=36</guid>
		<description><![CDATA[I’ve recently been thinking about where video games could be going in the future. I’m hoping to work in the game industry one day after I’ve finished university study and I’ve been wondering about it a lot. What do I want to see happen in the future? Well I may not have too many answers [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=paranoidae.wordpress.com&amp;blog=15427819&amp;post=36&amp;subd=paranoidae&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I’ve recently been thinking about where <a class="zem_slink" title="Video Games" rel="wikinvest" href="http://www.wikinvest.com/industry/Video_Games">video games</a> could be going in the future. I’m hoping to work in the game industry  one day after I’ve finished university study and I’ve been wondering  about it a lot. What do I want to see happen in the future? Well I may  not have too many answers right now, but I have come up with a few ideas  that I think may come into ‘play’ in the not too distant future.</p>
<p>Firstly forget <a class="zem_slink" title="Virtual reality" rel="wikipedia" href="http://en.wikipedia.org/wiki/Virtual_reality">Virtual Reality</a>, as we know it. They’ve tried VR  goggles and they made a lot of people sick in doing so. It’s probably  never going to work very well in its current form. They’re still around  and you can still buy them but they really don’t seem to be taking off.  It will probably take a lot to get people totally immersed and involved  in a new form of game play. It’s threatening to lose touch with the  outside world and the people around you aren’t going to appreciate it  much either. The Sci-fi neural implants are also both a long way off and  not likely to be accepted by a majority of the general populace without  some severe marketing and luck. I for one am not planning on going  through brain surgery just to have a computer attached to my head. In  fact I never want anyone to able to plug into my brain.</p>
<p>A technology that was brought to my attention by a zealous  presenter at the local ‘Science and Technology Centre’ (a sort of  science museum aimed at making science fun for children and juvenile  adults such as yours truly) is that of ‘<a class="zem_slink" title="Augmented reality" rel="wikipedia" href="http://en.wikipedia.org/wiki/Augmented_reality">Augmented Reality</a>’. Augmented  Reality is essentially the overlaying of virtual elements onto the real  world, such as a pair of transparent glasses that can display certain  elements over the top of what is actually there. I agree with the  presenter in that this could indeed have some awesome potential. Forget  all the socially beneficial applications such as workmen being able to  view underground pipes before digging, think about it from a games point  of view. This technology could provide gamers with the ability to run  around looking like complete idiots shooting at things that aren’t  actually there and that no one else can see, kind of like in the film  ‘They Live!’ The upside to this is that it would be a lot of fun. A  group of people from the University of South Australia created the  ‘ARQuake’ project, <a href="http://wearables.unisa.edu.au/projects/ARQuake/www/">http://wearables.unisa.edu.au/projects/ARQuake/www/</a>,  merging the classic shooter Quake with this Augmented Reality  technology. Again, this technology may not ever become overly popular,  but it would be entertaining to play with.</p>
<p>Technology has driven the games industry for a long time with new  games always trying to keep one step ahead of the competition. It  started way back at the dawn of technology and it continues to this day.  <a class="zem_slink" title="2D computer graphics" rel="wikipedia" href="http://en.wikipedia.org/wiki/2D_computer_graphics">2D graphics</a> gave way to 3D and 3D is becoming ever better. Graphics are  starting to lose the ability to impress like they once did. The step  between Quake 2 and 3 was amazing, but DOOM 3 while being visually very  impressive isn’t leaps and bounds ahead of its competitors in the same  way new games used to be. 2D graphics encountered a similar problem;  there comes a point where you just can’t do much more with graphics  technology. It is this that turns graphics from striving for  technological achievement to becoming art. It is my hope that we will  start turning away from tech demos and return to game play and making  great entertainment. Games such as Zelda: The Wind Waker or The Sims  that strive to show greater depth of character through simplifying the  game enough to portray emotions will hopefully become more common (and  more fun… but that’s just one person’s view…). Technology plays a  certain part in the conveying of emotions and story but it’s quite hard  to focus on everything at once. When technology is easier and less  essential to game sales we’ll hopefully see an increase in games that  cast a lasting impression.</p>
<p>Somewhat unfortunately the rise of the ‘Casual Gamer’ will probably  lead to more simplistic games being released. While personally I would  love to see depth of story and characters, there are a significant  number of players out there who want to pick up a game for twenty  minutes or so, have a bit of fun, and then put it down until another  time. These gamers are generally less interested in the latest greatest  technology and more interested in a ‘fast food’ kind of entertainment  that satisfies the moment, despite the lack of quality or the lasting  effects. Hopefully the two game types can co-exist peacefully although  recently it has been seen that some developers are cutting down on some  of the planned depth of a title in order to accommodate the more casual  gamer.</p>
<p>As technology pushes forwards boundaries are slowly being broken  down between systems. We saw the Bleemcast a few years back enabling the  running of Playstation games on the Dreamcast, and the <a class="zem_slink" title="Personal computer game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Personal_computer_game">PC</a> is able to  run almost anything given the right emulation software. Consoles are  able to emulate other consoles and new consoles are being announced that  promise the ability to play PC games. The <a class="zem_slink" title="Xbox" rel="tracked" href="http://www.tracked.com/company/xbox/">Xbox</a> 2 is reported to have a  model in planning that comes in a PC case and with the ability to run  both PC software and Xbox software. Macs can emulate Windows software  and vice-versa. We’ll probably start seeing less of a distinction  between consoles and <a class="zem_slink" title="Personal computer" rel="wikipedia" href="http://en.wikipedia.org/wiki/Personal_computer">PCs</a> as the price of technology continues to drop  and consoles continue to become more and more powerful and able to  compete with the more expensive computers. Ideally we’ll see a single  platform come into prominence so that everything can be run without  purchasing a copious number of different machines, although that does  have a downside in that it can establish a monopoly for one particular  company.</p>
<p>The technology price drop and increase in power has also lead to  more powerful hand-held machines than before. Real games, not just  simple toys are now available for the portable market. The advent of  <a class="zem_slink" title="Personal digital assistant" rel="wikipedia" href="http://en.wikipedia.org/wiki/Personal_digital_assistant">PDAs</a> and <a class="zem_slink" title="Mobile phone" rel="wikipedia" href="http://en.wikipedia.org/wiki/Mobile_phone">mobile phones</a> with the ability to play games raises awareness  of portable gaming and new competitors are starting to get in on the  field that was once primarily dominated by Nintendo’s <a class="zem_slink" title="Game Boy" rel="homepage" href="http://gameboy.com/">GameBoy</a>. There is a  new product, the gp32, that can run many different emulators and hence,  many different system’s games (including some PC games).</p>
<p>I can’t say for sure what’s going to happen but these are just a few  ideas that I’ve had recently. Hopefully the games industry will  continue to strive towards new heights with new and interesting game  play, stories, characters and ideas. I’m looking forward to seeing what  happens in the next few years.</p>
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		<title>Why We Play Games, Part 1</title>
		<link>http://paranoidae.wordpress.com/2010/08/28/why-we-play-games-part-1/</link>
		<comments>http://paranoidae.wordpress.com/2010/08/28/why-we-play-games-part-1/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 03:23:47 +0000</pubDate>
		<dc:creator>Ryan Dabao</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[First-person shooter]]></category>
		<category><![CDATA[Gamer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Massively multiplayer online role-playing game]]></category>
		<category><![CDATA[Shopping]]></category>
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		<category><![CDATA[Video game]]></category>
		<category><![CDATA[Word game]]></category>

		<guid isPermaLink="false">http://paranoidae.wordpress.com/?p=25</guid>
		<description><![CDATA[There exists some ephemeral quality that separates gamers from the rest of humanity, some thing that makes us, us and them, not us. I&#8217;ve never been able to quite put my finger on it, but it is inescapably there. Today, in hopes of moving closer to that essential quality of gamerosity, we examine part of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=paranoidae.wordpress.com&amp;blog=15427819&amp;post=25&amp;subd=paranoidae&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div class="zemanta-img">
<div class="wp-caption alignright" style="width: 310px"><a href="http://en.wikipedia.org/wiki/File:Puzzleword.jpg"><img title="Screenshot of Puzzle Word" src="http://upload.wikimedia.org/wikipedia/en/thumb/7/78/Puzzleword.jpg/300px-Puzzleword.jpg" alt="Screenshot of Puzzle Word" width="300" height="225" /></a><p class="wp-caption-text">Image via Wikipedia</p></div>
</div>
<p>There exists some ephemeral quality that separates  <a class="zem_slink" title="Gamer" rel="wikipedia" href="http://en.wikipedia.org/wiki/Gamer">gamers</a> from the rest of humanity, some thing that makes us, us and them,  not us. I&#8217;ve never been able to quite put my finger on it, but it is  inescapably there. Today, in hopes of moving <a class="zem_slink" title="Closer (baseball)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Closer_%28baseball%29">closer</a> to that essential  quality of gamerosity, we examine part of what makes us tick. In  particular, we take a look at what draws different types of gamers to  the hobby. Every gamer plays for different reasons, but there are common  threads that tie the experience together.</p>
<p>Many gamers are motivated by the challenge a game can present.  Success in a game may be governed by any of a wide variety of abilities.  A <a class="zem_slink" title="First-person shooter" rel="wikipedia" href="http://en.wikipedia.org/wiki/First-person_shooter">First Person Shooter</a> requires twitch reflexes, a steady hand and the  ability to remain calm under pressure. A <a class="zem_slink" title="Word game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Word_game">word</a> <a class="zem_slink" title="Puzzle video game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Puzzle_video_game">puzzle game</a> may require an  extensive vocabulary and the ability to rethink the uses of old words,  but no measure of speed. A <a class="zem_slink" title="Sports game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Sports_game">sports simulation</a> might well require an  in-depth knowledge of the topic, in addition to arcade skill, but is  unlikely to have terribly much concern for linguistic acumen.</p>
<p>The common thread is that all of the games challenge some subset of a  player&#8217;s abilities. This challenge can be a powerful motivator. The  Challenge Motivated gamer is drawn to a game that tests their skills,  preferably one that tests them to their limits. The gamer may also be  motivated by the natural improvement that comes from working at peak.  They are driven then, not only to excel, but to improve. Challenge  Motivated Gamers thrive whenever a game pushes their skill set of  choice, but may be disinterested in games that fall too far away from  the target.</p>
<p>Competition is a close cousin of challenge. Many gamers are driven  by the need to prove they are the best, to be pitted against their  fellows and come out on top. Competition minded gamers range from those  looking for a challenge in a fair fight to the sort of win-at-all cost  <a class="zem_slink" title="Leet" rel="wikipedia" href="http://en.wikipedia.org/wiki/Leet">leet</a> speaking infants that give us all a bad name. Competition can be  easy to take too far. There is nothing inherently wrong with being  driven by competition. To some extent, competition is merely challenge  taken to the extreme. It is only when it leads to mistreating your  fellow player that it begins to become less a <a class="zem_slink" title="Motivation" rel="wikipedia" href="http://en.wikipedia.org/wiki/Motivation">motivation</a> and more an  unfortunate personality quirk. Competition Motivated players thrive on  those games where they are pitted against one another with the outcome  dictated by skill at playing the game. They will often wane in those  environments that either require cooperation, such as many <a class="zem_slink" title="Massively multiplayer online role-playing game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game">MMORPGs</a>, or  in games where skill plays a much smaller role, such as in less  sophisticated card or <a class="zem_slink" title="Dice game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Dice_game">dice games</a>.</p>
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<li class="zemanta-article-ul-li"><a href="http://www.prweb.com/releases/prweb2010/08/prweb4421864.htm">GamersFirst and Indy21 Bring You The Best Martial Arts MMORPG</a> (prweb.com)</li>
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		<title>Custom Gaming Laptops &#8211; Five Things You Must Consider When Building a Gaming Laptop</title>
		<link>http://paranoidae.wordpress.com/2010/08/28/custom-gaming-laptops-five-things-you-must-consider-when-building-a-gaming-laptop/</link>
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		<pubDate>Sat, 28 Aug 2010 03:09:25 +0000</pubDate>
		<dc:creator>Ryan Dabao</dc:creator>
				<category><![CDATA[PC Hardware]]></category>
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		<description><![CDATA[Gone are the days when you would have been laughed at if you walked into an all-night LAN party carrying your trusty laptop and expecting to hang with the giant computer towers standing at everyone’s feet. The gaming laptop computers of today sport huge, crisp LCD screens, cutting-edge video cards and full-size keyboards. Not only [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=paranoidae.wordpress.com&amp;blog=15427819&amp;post=19&amp;subd=paranoidae&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<div class="wp-caption alignright" style="width: 310px"><a href="http://commons.wikipedia.org/wiki/File:Woman-typing-on-laptop.jpg"><img title="A woman typing on a laptop" src="http://upload.wikimedia.org/wikipedia/commons/thumb/8/80/Woman-typing-on-laptop.jpg/300px-Woman-typing-on-laptop.jpg" alt="A woman typing on a laptop" width="300" height="225" /></a><p class="wp-caption-text">Image via Wikipedia</p></div>
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<p>Gone are the days when you would have been laughed  at if you walked into an all-night <a class="zem_slink" title="LAN party" rel="wikipedia" href="http://en.wikipedia.org/wiki/LAN_party">LAN party</a> carrying your trusty laptop  and expecting to hang with the giant computer towers standing at  everyone’s feet. The gaming <a class="zem_slink" title="Laptop" rel="wikipedia" href="http://en.wikipedia.org/wiki/Laptop">laptop computers</a> of today sport huge, crisp  LCD screens, cutting-edge <a class="zem_slink" title="Video card" rel="wikipedia" href="http://en.wikipedia.org/wiki/Video_card">video cards</a> and full-size keyboards. Not only  can these gaming laptop computers hang with the standard clunky computer  tower, but they can also be ordered fully custom to meet the exact  specifications of any gamer.</p>
<p>Since there are so many customizable components in these laptops, a  standard practice has been to create what some call a “system builder.”  This is the page where you get to add and subtract components through  drop-down menus in order to create the best gaming laptop computer for  your needs and your budget. This type of page can be overwhelming to  someone just starting the gaming laptop shopping process, but it is very  manageable if you take it just one component at a time.</p>
<p>The Gaming Laptop GPU</p>
<p>This is the heart of a gaming laptop computer. The GPU (<a class="zem_slink" title="Graphics processing unit" rel="wikipedia" href="http://en.wikipedia.org/wiki/Graphics_processing_unit">graphics  processing unit</a>) is a component that will make or break your gaming  experience. If your GPU isn’t up to snuff, your games won’t play.</p>
<p>Without getting into specific models since they change all the time,  the key is that the graphics card not share resources with the  computer. A gaming laptop video card must have its own memory on board.  Generally speaking, standard off-the-shelf laptops will not have this  feature. The two current makers of laptop video cards are nVIDIA and  ATI.</p>
<p>Without the Screen, You Don’t Have Much</p>
<p>What good is a gaming laptop without a screen that can actually  render your games? Now certainly, you can connect an external monitor,  but if you can’t actually play on your gaming laptop without that  external monitor, then your laptop isn’t all that mobile.</p>
<p>While the technology and terminology for LCDs (<a class="zem_slink" title="LCD" rel="wikinvest" href="http://www.wikinvest.com/concept/LCD">liquid crystal  displays</a>) could take up an entire article in itself, there are a few key  points to keep in mind when choosing from available LCD options for  your new gaming laptop computer: native resolution, aspect ratio, rise  and fall time, contrast, viewing angle, and size.</p>
<p>Native Resolution. The native resolution is simply the setting at  which your screen will render the clearest images. Since games are  constantly in motion, slightly soft edges may not bother most gamers,  but keep in mind that while this is your gaming laptop, you will likely  also use it for other things like surfing the Internet. If the  resolution isn’t comfortable, you aren’t going to enjoy using it.</p>
<p>Aspect Ratio. As you probably know, a movie theater screen and a <a class="zem_slink" title="Television" rel="wikipedia" href="http://en.wikipedia.org/wiki/Television">TV</a> screen have different proportions. Likewise, there are widescreen format  gaming laptops and there are laptops that have a standard aspect ratio  –- like that of a TV. A widescreen format gaming laptop (a <a class="zem_slink" title="16:10" rel="wikipedia" href="http://en.wikipedia.org/wiki/16%3A10">16:10</a> ratio)  has advantages and disadvantages. Many games today do not have a  widescreen mode. This means that the game may stretch across the screen  and become distorted or you may run it with black bars that fill in the  sides. There are ways to get around this, but if you want an out of the  box perfect experience, the widescreen format may not be for you.</p>
<p>That said, a widescreen LCD does offer plenty of screen real estate  for <a class="zem_slink" title="World Wide Web" rel="wikipedia" href="http://en.wikipedia.org/wiki/World_Wide_Web">web surfing</a> and other type of computer activities, and a game played  in a wide format setting offers an expansive field of view. For this  reason, there are some very loyal widescreen-loving gamers out there.</p>
<p>Do your best to find a balance between current and future technology  and what your computer habits are beyond gaming. Even with its  limitations, the widescreen format is found on most of the best gaming  laptop computers.</p>
<p>Rise and Fall. The phrase ‘rise and fall time’ is used to describe  how fast the LCD can respond to changes. In the past, LCDs have been  plagued with the inability to render images as fast as computer games  can spit them out. This presents a major problem for laptop gamers  because if they can’t see the images properly, they can’t play the game  properly. This lag can mean the difference between playing to win and  barely playing.</p>
<p>Fortunately, gaming laptop LCDs have come a long way and they are  only getting better. While once it was impossible to game on a laptop  screen, the gaming laptop LCDs of today offer 25 milliseconds or less  rise and fall time while generally off-the-shelf laptops have 40  milliseconds or less rise and fall time.</p>
<p>Contrast. If a gaming laptop LCD has poor contrast, that means that  the black areas aren’t quite as black as they should be and the white  areas aren’t quite as white. This is important to a laptop gamer because  you have to see the game properly -– as it was intended to be seen -–  in order to compete effectively. Look for a contrast ratio of 400:1 or  higher in a custom gaming laptop computer.</p>
<p>Viewing Angle. This is an often-overlooked LCD feature, but it must  be considered if you are building a gaming laptop computer. Many high  quality LCDs on the market are difficult to see clearly at any angle  other than straight on and at the right height. This can be a big  drawback to gaming on a LCD screen because a screen with poor viewing  angles won’t allow others to watch the screen as you play and also hurts  your view when doing something as simple as adjusting your seating,  which can require you to then adjust to position of your laptop screen  to see it properly again.</p>
<p>But gaming on a laptop does not mean that you are doomed to have  poor viewing angles. There are LCDs on the market that have amazing  viewing angles –- up to 120 degrees. These screens not only allow gaming  onlookers, but they also allow you to use that giant, crisp screen to  do things like play movies and even make presentations.</p>
<p>Size. In a gaming laptop computer, size is everything. Most gaming  laptops are large, robust pieces of electronics. Having a machine of  this stature means you also get to have a large screen. The best gaming  laptop computer LCD screens out there are at least 15 inches. A crowd  favorite is a 17 inch widescreen (even with the challenges that  widescreens present). Largr 19 inch laptop screens are just starting to  be talked about with consumers expecting to see 19 inch or even large  models on the market in the near future.</p>
<p>The best way to really get a feel for what laptop LCDs are all about  is to take a trip to a local box store and play with the LCDs on the  display laptops while keeping in mind what you have read here. While  these laptops are not custom gaming laptops, you can see what the sizes  really look like, what different resolutions look like, and what the  viewing angles truly are so you can start to develop your own  preferences.</p>
<p>The RAM – What Type and How Much?</p>
<p>The RAM (<a class="zem_slink" title="Random-access memory" rel="wikipedia" href="http://en.wikipedia.org/wiki/Random-access_memory">random access memory</a>) found in laptops is called SODIMM  (small outline dual inline memory module). The RAM is responsible for  your processing power. If you are shopping for a custom gaming laptop,  you will generally be offered DDR2 RAM with the choice of how much you  want in your computer. Most high-end games being released today need 1GB  of RAM for optimum, lag-free game play. Some people are going with 2GB  to ensure that they can run multiple applications along with the game  and not experience any slow down in response time. This is a large  investment and you want to be able to use this gaming laptop for some  time in the future. Most custom laptops are user upgradeable, but this  should be left up to professionals.</p>
<p>The CPU – Not Just Mobile Technology</p>
<p>The <a class="zem_slink" title="Central processing unit" rel="wikipedia" href="http://en.wikipedia.org/wiki/Central_processing_unit">CPUs</a> (central processing units) found in many custom gaming  laptops are identical to those found in desktops. These chips require a  great deal of cooling power, which in turn can make your laptop louder  than light weight, lower power ultra portables when the fans kick on and  it can become somewhat warm to the touch. Don’t be alarmed by this -–  it is normal. And with these desktop processors comes screaming power!  Don’t waste your money on the latest CPU release that likely has an  inflated price tag (and that price will likely come down before long).  Stick with a current CPU speed that is offered by a reputable custom  gaming laptop reseller, and you really can’t go wrong.</p>
<p>The Gaming Laptop Hard Drive</p>
<p>This is the final component to consider when building a gaming  laptop. Laptop hard drives come in a variety of speeds and capacities  ranging from 4200 to 7200 RPMs and 40 to over 100 GBs. For the most  part, this is user preference. Whenever possible, go for a 7200 RPM hard  drive, but if you need a capacity not offered in this speed, it’s okay  to go for the 5400 RPM drive. Take a look at your current computer, and  buy your capacity based on this. Also keep in mind that with many custom  gaming laptop manufacturers, you have the ability to upgrade or add  another hard drive at a later date.</p>
<p>At the end of the day, gaming laptop computers are all about power.  Don’t expect a twelve-pound notebook with a desktop processor, numerous  fans, a giant heatsink, and independent video card to last on battery  power all that long. But do make sure to enjoy the jawdrops that you’ll  get as you walk into your regular LAN party location with your new,  screaming-fast gaming laptop computer. Crack that puppy open, fire it  up, and stand clear of the drool as you take on your favorite game with  fellow gamers gathered around to take in the action. Gaming is not just  for desktops anymore!</p>
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		<title>Battle of the Immortals mmorpg review</title>
		<link>http://paranoidae.wordpress.com/2010/08/26/battle-of-the-immortals-mmorpg-review/</link>
		<comments>http://paranoidae.wordpress.com/2010/08/26/battle-of-the-immortals-mmorpg-review/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 15:55:08 +0000</pubDate>
		<dc:creator>Ryan Dabao</dc:creator>
				<category><![CDATA[MMORPGs]]></category>
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		<description><![CDATA[http://www.1up.com/do/blogEntry?bId=9029577 Credit goes to the author.  I just collect em and post em Related Articles Battle Of The Immortals: Beginners Guide For Berserkers (brighthub.com)<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=paranoidae.wordpress.com&amp;blog=15427819&amp;post=15&amp;subd=paranoidae&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>Credit goes to the author.  I just collect em and post em</p>
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		<title>RPG anyone?</title>
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		<pubDate>Thu, 26 Aug 2010 15:06:05 +0000</pubDate>
		<dc:creator>Ryan Dabao</dc:creator>
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		<description><![CDATA[News: What&#8217;s 2010&#8242;s best RPG? &#8211; ComputerAndVideoGames.com For the uninitiated RPGs or Role-playing games puts a player into a world where they assume the roles of characters in a particular setting.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=paranoidae.wordpress.com&amp;blog=15427819&amp;post=9&amp;subd=paranoidae&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.computerandvideogames.com/article.php?id=261891">News: What&#8217;s 2010&#8242;s best RPG? &#8211; ComputerAndVideoGames.com</a></p>
<p>For the uninitiated RPGs or Role-playing games puts a player into a world where they assume the roles of characters in a particular setting.</p>
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		<title>Welcome</title>
		<link>http://paranoidae.wordpress.com/2010/08/26/true/</link>
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		<pubDate>Thu, 26 Aug 2010 15:02:22 +0000</pubDate>
		<dc:creator>Ryan Dabao</dc:creator>
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		<category><![CDATA[gaming news pc hardware software]]></category>

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		<description><![CDATA[Every week I will be collecting the latest and hottest gaming news for your viewing pleasure. [Caption]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=paranoidae.wordpress.com&amp;blog=15427819&amp;post=3&amp;subd=paranoidae&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Every week I will be collecting the latest and hottest gaming news for your viewing pleasure.
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<p>[Caption]</p></div>
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